Retro-introducing: Shadow Quest
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A couple of years ago, I took a subject at uni called Object-Oriented Software Development (433-294). Although I had already introduced myself to OOP, this was the best subject I’d ever taken, because the OOP paradigm was my favourite thing about programming, and it’s always worthwhile learning important things formally. On top of this, we had a fantastic lecturer (Shanika Karunasekera) with a bold plan to inject some life into the otherwise tiresome semester project – instead of building a generic banking application or similar, we would be writing a game.
This was, of course, right up my alley, and ultimately the result was Shadow Quest.
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